"Does vfx graph have analogue of rate over distance? I've found something called ""Spawn over distance"", but it seems not working." vfx companies in new york
Indeed the spawn over distance is your way to go if you need to spawn based on a moving position. Although it does not seem to work at first it needs to record a moving position every frame to compute the amount of particles to spawn: For instance the world position of the game object that holds the component.
The reason about this behavior is you do not necessarily need to use the owner position (for instance you would probably want to spawn based on a procedurally animated position) b